Part of my masters at DigiPen. You drive through arenas packed with destructible objects and enemies, and everything underneath it, rendering, audio, scripting, state, is a component based 3D engine our team built in C++ with SDL, OpenGL, FMOD, and Lua. No Unity, no Unreal.
My role: game design lead and audio lead
- Built the audio system for the engine on the FMOD core API
- Integrated a stack based game state manager so screens and gameplay states push and pop cleanly
- Added the sound effects and music across the game
- Designed the level layouts, blocking them out in Unity before rebuilding them in our engine
- Created the UI textures in Figma
The UI work