Project archive

Everything I have built so far.

The home page keeps the case studies that matter most for analytics and product work. This page is the full shelf: custom game engines, simulation and AI tech demos, and the apps I shipped, going back to my masters at DigiPen. Every card opens its own page with the screenshots, videos, and code behind it.

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Custom game engines and gameplay

Team projects from my masters at DigiPen, all built on engines we wrote ourselves in C++ rather than on Unity or Unreal.

Graphics, simulation, and math

The projects where the interesting part is the maths and the numerical method, not the game around it.

Machine learning

Where the move toward data and analytics started.

Apps and web

Shipped products with real users, real UI decisions, and a database behind them.

Published research

Two papers from my undergraduate years, both applied rather than theoretical.

Artificial Intelligence for Digital Games: LUDOTRIX

IRJET, 2020

Proposed a new take on Ludo that mixes artificial intelligence with mechanics borrowed from two of the most popular game genres.

Game AIResearch

A Scalable Method for Conversion of Typed Text into Handwritten Text

IJRASET, 2020

Built software that converts typed text into handwriting that looks like it came off a page, with the method designed to scale rather than being tuned to one writer.

Applied MLPythonResearch

Want the short version?

The case studies on the home page are the ones I would open first in an interview.

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