Drifty Thrifty Bang Bang
A game on custom 3D game engine
Masters in Computer Science.
DigiPen Institute of Technology
Software Engineer / Gameplay Engineer / AI Engineer
I am a game developer with a deep passion for coding and playing games.
I possess expertise in programming languages such as C++, C#, Lua, Python, and
am well-versed in the use of project management tools such as Jira and Unity.
Through my work, I have encountered and overcome the challenges associated with
developing custom game engines, and I have gained extensive experience working
collaboratively within Agile team environments.
My objective is to undertake research, design, code, implement, and manage game projects,
utilizing my skills and experience to drive innovation and bring new ideas to the table.
I am highly motivated to expand my understanding of the implementation of gameplay tools,
as well as the fundamental role that Artificial Intelligence plays in making games more immersive,
realistic, and enjoyable for players.
I derive great pleasure from designing and developing competitive social games,
and I am highly motivated to expand my skills and knowledge in the realm of Mobile Games.
My ultimate objective is to establish my own game studio and create major gaming titles
that can rival the likes of FIFA and other successful franchises.
A game on custom 3D game engine
A game on custom 2D game engine
A tech demo
A deep neural network for image processing
A tech demo
An AI tech demo made using Unreal
A game made using Unity for android phones
A game made using Unity
A game for Android Phones
Website
Proposed, a unique kind of LUDO game with a mixture of artificial intelligence and concepts of two of the most popular game genres.
Created a software that helps you to convert Typed text into Handwritten text.